

UE4 Experience
Over the years I've had the opportunity to work alongside very talented people on various UE4 VR projects in different capacities.
VR & Technical Art
I have worked in the capacity of creating technical art as well as being a consultant on VR games to help fine tune the application in order to hit the required performance goals. Including modifying the engine itself.
One of my proudest technical art accomplishments was creating a realistic water shader and caustics that could run at 90 fps alongside complex geometry in VR on a GTX 980 TI.
Gameplay & Tools
I've developed and debugged gameplay for numerous games, installations and training simulations. I've also created tools to assist in the development of games and simulations.
Plugins & Integrations
On numerous occasions I have developed plugins for UE4 that allow it to integrate with different hardware and software technologies, including Google Cardboard, AIVA's automated assessment software as well as Glassbox's world renowned Dragonfly virtual camera.
